Mortars will either land too early as they fired their path acting as if the target was on an elevation lower than they really are, or will not even go past the ledge walls and just act like magma orb against a wall, falling straight down. Spectres that fire projectiles will not angle them up properly, and will fly directly into the ledge wall below. And if one monster gets close range? Well they are not going to even try casting the worthless firestorm, nevermind the 3 second fireball, because they will be meleeing.Įlevation will fuck most spectres. And all of their actions are so slow I have had my slow beacon of corruption build who has to summon a golem twice using spell echo in basically melee range to place the golem and then kill the golem, then when all the mobs die from the cloud, a damage over time, the reliquarian finally finishes shooting its fireball. Too bad they also have a pure physical "firestorm" spell that won't scale very well with any burn damage. For example, does anybody know that reliquarians do the most absurd fireball in the game, with 100% ignite chance that do pretty much insane burn damage? There are so many interesting monsters in this game. It worked in small corridor areas and I had to bring a phase run so i didn't completely stop my progress every time I used frost wall. I had a frostwall setup to try and see if I can wall off enemies so that my spectres STAY OUT of melee range. Everytime they use their mortar I have to target elsewhere so they can run away to get out of melee range and fire again. Here is an example video of a spectre that sometimes looks fun and under the right circumstances, will feel like they are destroying everything, but 90% of the time melees and has a long cooldown so after they use their skill they will continue to run to your targetted area You become forced to run 3 or 4 of the same one (though admittedly you're going to do this anyways but not always which is where the 'interesting ideas' comes in), just so maybe they can be spread out enough so that ONE of them are not in melee range of mobs and can maybe use their cool skills.Įspecially since 3.0 has come out, a lot of new monsters have been added to the game, it is disappointing to find that so many of these cool things are worthless because they either have some 2 second cooldown on their skills or just love to stand in melee range and do jack all. The fact that a monster can do a default attack almost makes them completely worthless as a spectre.
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